08-Jan Let’s get started! (Part 2/2)
======================================================= STAGE THREE | Texturing the Monster =======================================================Usually texturing is done in Photoshop, but because I wanted to learn more about ZBrush let’s try doing it in ZBrush!
First, choose a base material. For this Monster, I used MatCap White. Then put in the base colour for the different parts of the monster as you can see in the pic below.
And finally, the details. Nothing too complicated here as I was still trying to get used to the tools. Added in the details using the standard Alphas.
Overall, its pretty decent. I’m not that satisfied with it, there are lots of place that can be improved but I’ll leave it as it is for now. The textures are pretty flat at some parts of the body. Need more consistency in the subdivisions. Need more subtools. Etc, etc ,etc.
Tags: adaptive skinning, coloring, creature, modelling, monster, painting, pixologic, polypaint, sculpting, texture, Zsphere



