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3D Modelling, Animation and Sculpting

08-Jan Let’s get started! (Part 2/2)

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STAGE THREE  |  Texturing the Monster
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Usually texturing is done in Photoshop, but because I wanted to learn more about ZBrush let’s try doing it in ZBrush!

First, choose a base material. For this Monster, I used MatCap White. Then put in the base colour for the different parts of the monster as you can see in the pic below.

Monster-PolyPaintBaseColor

Trying out PolyPainting in Zbrush

And finally, the details. Nothing too complicated here as I was still trying to get used to the tools. Added in the details using the standard Alphas.

My First Monster in Zbrush

ZBrush Render

My First Monster in Zbrush-Back

Back view of the monster

Overall, its pretty decent. I’m not that satisfied with it, there are lots of place that can be improved but I’ll leave it as it is for now. The textures are pretty flat at some parts of the body. Need more consistency in the subdivisions. Need more subtools. Etc, etc ,etc.

My First Monster in Zbrush-Closeup

Closeup of the Monster

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Posted in 3D by Kit on January 8th, 2010 at 11:30 am.

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