Kit's Portfolio

3D Modelling, Animation and Sculpting

07-Feb Let’s Get Started (Again)

Okay, now that I’ve settled down in Melbourne, lets get started again! I’m going to start by sculpting something simple to warm up.

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STAGE ONE | The Base Mesh Sculpting
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No building a base mesh from ground up here. Took the SuperAverageMan subtool in ZBrush and start morphing him!

SuperAverageMan

Morphing SuperAverageMan

Not much planning here, just trying to take the default model and turn it into something else. Playing around, mainly, with Move and Inflat brush (as I learnt in The Making of No More Wine by Simon Blanc). Using the Damien Standard brush to carve out the wrinkles. Standard brush for the veins. Move tool to make big changes to the model. And Inflat brush to bring out the form of the head.

SuperAverageMan-RapidAging

Aging the AverageMan

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STAGE TWO |  Fine Details
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Once I’m satisfied with the head, I added alphas to the head with the leather alphas I downloaded from the previous model.

Recapping my previous attempt at ZBrush, the end results looks flat and lacks details. So this time, I purposely sculpt only the head and concentrate on having a consistent subdivisions. Instead of using textures to bring out the character, this time, I’m adding more details using the Alpha brushes.

SuperAverageMan-Bump

Adding more details

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Posted in 3D by Kit on February 7th, 2010 at 8:09 pm.

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