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3D Modelling, Animation and Sculpting

08-Feb Let’s Get Started (Again) 2/2

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STAGE THREE | Texturing
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Now its time to polypaint it!. This time, instead of using the texture to define wrinkles etc, I’m using the texture only for the basic skin material. I’ve already defined the wrinkles using the Alpha brushes during sculpting. Using some skin textures, I painted in the blemishes etc using the DragRect stroke.

SuperAverageMan-Color

Colouring the AverageMan

And the end result is pretty satisfactory.

SuperAverageMan-Front

SuperAverageMan-Back

SuperAverageMan-Back

Testing out some of the rendering options in ZBrush. For the render below, I doubled the document size then resized it. Results are okay, still playing around with the settings.

SuperAverageMan-3quarter

Testing rendering of the man in Zbrush

P.s. : There are no eyeballs for this model because at the moment of sculpting I still haven’t learn how to add subtools yet.

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Posted in 3D by Kit on February 8th, 2010 at 6:24 pm.

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