08-Feb Let’s Get Started (Again) 2/2
======================================================= STAGE THREE | Texturing =======================================================Now its time to polypaint it!. This time, instead of using the texture to define wrinkles etc, I’m using the texture only for the basic skin material. I’ve already defined the wrinkles using the Alpha brushes during sculpting. Using some skin textures, I painted in the blemishes etc using the DragRect stroke.
And the end result is pretty satisfactory.
Testing out some of the rendering options in ZBrush. For the render below, I doubled the document size then resized it. Results are okay, still playing around with the settings.
P.s. : There are no eyeballs for this model because at the moment of sculpting I still haven’t learn how to add subtools yet.
Tags: coloring, modelling, painting, pixologic, polypaint, sculpting, superaverageman, texture, zbrush



