Kit's Portfolio

3D Modelling, Animation and Sculpting

09-Feb Let’s continue sculpting! Part 1/2

Now that I’ve warmed up, lets try something harder.

The subject of the day is:

Model A Female Character!

Snooping around ZBrush central I found an interesting post by Eldrice Waliyar on modelling his Miranda Lawson. It’s always fun to learn how people goes around modelling their stuff. As I have already started modelling this female model when I found this post, I’ll try out the stuff I learnt from his post in my next model.

=============================================

STAGE ONE | The Base Mesh Sculpting
=============================================

Quickly grabbed a free human base mesh from Gnomon website (link can be found at the bottom of this post) and starts deforming it using Inflat and Move tool.

Human base mesh by Alex Alvarez

Pretty soon after that, I’m already into refining the shape of the head. And while I’m at it, I discovered how to append a subtool to the main tool (Yay! Pretty excited about that).

Refining the head

USEFUL LINKS :

Human Base Mesh by Alex ALvarez

Miranda Lawson Mass Effect 2 – Edrice Waliyar – ZBrushCentral post by Eldrice on modelling his own Miranda Lawson

Tags: , , , , , , ,

Posted in 3D by Kit on February 9th, 2010 at 11:01 pm.

1 comment

One Reply

  1. This is my first visit here, but I will be back soon, because I really like the way you are writing, it is so simple and honest


Leave a Reply