15-Feb More subtools!
============================================= STAGE Three| Adding More Details =============================================Not satisfied with only one hard surface object in the model, I added an air filter in it for more practise. Built with ZSphere and a Sphere3D.
From here on in, its all cloth. I started practising with the belt, getting a grip of it before moving to the rest. I enjoyed sculpting the cloth very much. you can hardly go wrong here. I used some photo reference for some of them. Took a photo of myself with my prop (bath towel.. … …) around my shoulder etc.
It’s basically subdividing it to a high level, drawing out the main folds with clay brush, smoothing things out, then defining them with dam brush (with LazyMouse on), smoothing out the planes. Rinse and repeat.
Tags: cloth sculpting, human mesh, modelling, pixologic, retopologizing, retopology, sculpting, zbrush




