16-Feb Some Zbrush renders
Bulgarov Vitaly made a post on ZBrushCentral on how he render his images using ZBrush and Photoshop.
I don’t plan on exporting different mats and compositing them in Photoshop yet. So I only doubled the size of the document then exported it out with AA Half Sized. Also another render in Flat material for masking in Photoshop.
His hair is too distracting, so here’s a render without hair.
Tags: female, hard surface sculpting, human mesh, matcap, modelling, retopologizing


Amiable fill someone in on and this mail helped me alot in my college assignement. Thank you for your information.