17-Mar Some Gunslinging Action
A bit busy for the past couple of days, so I didn’t have much time for ZBrush. Anyway, after finishing my previous model, I’ve decided to work on something in action!
The subject of the day is:
Design And Model A Character in Motion!
============================================= STAGE ONE | Designing and building basic mesh ============================================= Using the basic mesh, I made a quick sculpt of a female head.Instead of building a base mesh using a T-pose, I’ve decided to take a different approach. Using Z-Sphere, I created the base mesh of the body in the final pose instead of a default T-pose. The reason behind this approach is to get a better grip of the flow of motion as I sculpt the model, instead of transposing and re-sculpting after the model is done.
============================================= STAGE TWO | Detailing =============================================Next I polypainted the folds of the clothings onto the model to get a better idea of the flow of the sculpt.






