Kit's Portfolio

3D Modelling, Animation and Sculpting

16-Feb Some Zbrush renders

Bulgarov Vitaly made a post on ZBrushCentral on how he render his images using ZBrush and Photoshop.

I don’t plan on exporting different mats and compositing them in Photoshop yet. So I only doubled the size of the document then exported it out with AA Half Sized. Also another render in Flat material for masking in Photoshop.

some photoshopping

His hair is too distracting, so here’s a render without hair.

Sans hair

1 comment

10-Feb Let’s Continue Sculpting Part2/2

=============================================
STAGE ONE | Adding Details

=============================================

Next I rigged a new ZSphere to the head, edit its topology to match parts of the head and then extend that topology to cover the whole head thus creating the base mesh for the hair. Increase its skin thickness then make an adaptive skin before appending it back to the main tool.

Retopo the hair using ZSphere.

Here I sculpted the hair using Dam Standard brush with a custom alpha (something like Alpha 38) for that sharp edge look. Take a look at Scott Eaton’s Digital Figure Sculpture.  I just so happens to have bought a copy of 3D World featuring him as well. Watching him sculpting his cloth inspired my to add cloth to my next model as well.

Done. For now.

USEFUL LINKS :

Scott Eaton’s Digital Figure Sculpture- Scott Eaton’s tutorial on sculpting in                                                                                              ZBrush. Highly recommended for all.

Add a comment

09-Feb Let’s continue sculpting! Part 1/2

Now that I’ve warmed up, lets try something harder.

The subject of the day is:

Model A Female Character!

Snooping around ZBrush central I found an interesting post by Eldrice Waliyar on modelling his Miranda Lawson. It’s always fun to learn how people goes around modelling their stuff. As I have already started modelling this female model when I found this post, I’ll try out the stuff I learnt from his post in my next model.

=============================================

STAGE ONE | The Base Mesh Sculpting
=============================================

Quickly grabbed a free human base mesh from Gnomon website (link can be found at the bottom of this post) and starts deforming it using Inflat and Move tool.

Human base mesh by Alex Alvarez

Pretty soon after that, I’m already into refining the shape of the head. And while I’m at it, I discovered how to append a subtool to the main tool (Yay! Pretty excited about that).

Refining the head

USEFUL LINKS :

Human Base Mesh by Alex ALvarez

Miranda Lawson Mass Effect 2 – Edrice Waliyar – ZBrushCentral post by Eldrice on modelling his own Miranda Lawson

1 comment