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	<title>Kit&#039;s Portfolio &#187; female</title>
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	<link>http://estab1986.com/blog</link>
	<description>3D Modelling, Animation and Sculpting</description>
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		<title>16-Feb  Some Zbrush renders</title>
		<link>http://estab1986.com/blog/2011/02/16/16-jan-some-zbrush-renders/</link>
		<comments>http://estab1986.com/blog/2011/02/16/16-jan-some-zbrush-renders/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 13:30:08 +0000</pubDate>
		<dc:creator>Kit</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[female]]></category>
		<category><![CDATA[hard surface sculpting]]></category>
		<category><![CDATA[human mesh]]></category>
		<category><![CDATA[matcap]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[retopologizing]]></category>

		<guid isPermaLink="false">http://estab1986.com/blog/?p=128</guid>
		<description><![CDATA[Bulgarov Vitaly made a post on ZBrushCentral on how he render his images using ZBrush and Photoshop. I don&#8217;t plan on exporting different mats and compositing them in Photoshop yet. So I only doubled the size of the document then exported it out with AA Half Sized. Also another render in Flat material for masking [...]]]></description>
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		<title>10-Feb   Let&#8217;s Continue Sculpting Part2/2</title>
		<link>http://estab1986.com/blog/2010/02/10/10-feb-lets-continue-sculpting-part22/</link>
		<comments>http://estab1986.com/blog/2010/02/10/10-feb-lets-continue-sculpting-part22/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 01:43:38 +0000</pubDate>
		<dc:creator>Kit</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[alex alvarez]]></category>
		<category><![CDATA[female]]></category>
		<category><![CDATA[human mesh]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[pixologic]]></category>
		<category><![CDATA[retopologizing]]></category>
		<category><![CDATA[retopology]]></category>
		<category><![CDATA[sculpting]]></category>
		<category><![CDATA[zbrush]]></category>
		<category><![CDATA[Zsphere]]></category>

		<guid isPermaLink="false">http://estab1986.com/blog/?p=98</guid>
		<description><![CDATA[============================================= STAGE ONE &#124; Adding Details ============================================= Next I rigged a new ZSphere to the head, edit its topology to match parts of the head and then extend that topology to cover the whole head thus creating the base mesh for the hair. Increase its skin thickness then make an adaptive skin before appending it [...]]]></description>
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		<title>09-Feb   Let&#8217;s continue sculpting! Part 1/2</title>
		<link>http://estab1986.com/blog/2010/02/09/09-feb-lets-continue-sculpting/</link>
		<comments>http://estab1986.com/blog/2010/02/09/09-feb-lets-continue-sculpting/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 12:01:17 +0000</pubDate>
		<dc:creator>Kit</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[alex alvarez]]></category>
		<category><![CDATA[female]]></category>
		<category><![CDATA[gnomon]]></category>
		<category><![CDATA[human mesh]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[pixologic]]></category>
		<category><![CDATA[sculpting]]></category>
		<category><![CDATA[zbrush]]></category>

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		<description><![CDATA[Now that I&#8217;ve warmed up, lets try something harder. The subject of the day is: Model A Female Character! Snooping around ZBrush central I found an interesting post by Eldrice Waliyar on modelling his Miranda Lawson. It&#8217;s always fun to learn how people goes around modelling their stuff. As I have already started modelling this [...]]]></description>
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