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	<title>Kit&#039;s Portfolio &#187; mecha</title>
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	<link>http://estab1986.com/blog</link>
	<description>3D Modelling, Animation and Sculpting</description>
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		<title>26-Feb   Hard Surface Modelling Part 3</title>
		<link>http://estab1986.com/blog/2011/02/26/26-feb-hard-surface-modelling-part-3/</link>
		<comments>http://estab1986.com/blog/2011/02/26/26-feb-hard-surface-modelling-part-3/#comments</comments>
		<pubDate>Sat, 26 Feb 2011 09:15:30 +0000</pubDate>
		<dc:creator>Kit</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[adaptive skinning]]></category>
		<category><![CDATA[hard surface]]></category>
		<category><![CDATA[hard surface sculpting]]></category>
		<category><![CDATA[matcap]]></category>
		<category><![CDATA[mecha]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[pixologic]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[retopologizing]]></category>
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		<guid isPermaLink="false">http://estab1986.com/blog/?p=155</guid>
		<description><![CDATA[============================================= STAGE FIVE  &#124; Renders ============================================= Okay, here goes nothing, the final version. Heres some renders with the &#8220;Knives&#8221; Inspired by Bulgarov Vitaly&#8217;s post on rendering, I managed to churn out some composite renders below. For some reason my comp slows down to a crawl after changing the material a couple of times so I re-pose [...]]]></description>
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		<title>25-Feb   Hard Surface Modelling Part 2</title>
		<link>http://estab1986.com/blog/2011/02/25/25-feb-hard-surface-modelling-part-2/</link>
		<comments>http://estab1986.com/blog/2011/02/25/25-feb-hard-surface-modelling-part-2/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 08:11:55 +0000</pubDate>
		<dc:creator>Kit</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[adaptive skinning]]></category>
		<category><![CDATA[hard surface]]></category>
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		<guid isPermaLink="false">http://estab1986.com/blog/?p=153</guid>
		<description><![CDATA[============================================= STAGE THREE&#124; Smoothing ============================================= Okay, here goes nothing, all the bumpy surfaces gotta go! Referring back to Mike Jensen&#8217;s post, he mentioned using hPolish to smooth things out. So, what I did to smooth out the model was to first define the edges using Dam Standard with custom alpha, then use hPolish (combination of [...]]]></description>
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		<title>20-Feb   Hard Surface Sculpting</title>
		<link>http://estab1986.com/blog/2011/02/20/20-feb-hard-surface-sculpting/</link>
		<comments>http://estab1986.com/blog/2011/02/20/20-feb-hard-surface-sculpting/#comments</comments>
		<pubDate>Sun, 20 Feb 2011 08:09:44 +0000</pubDate>
		<dc:creator>Kit</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[adaptive skinning]]></category>
		<category><![CDATA[hard surface]]></category>
		<category><![CDATA[hard surface sculpting]]></category>
		<category><![CDATA[mecha]]></category>
		<category><![CDATA[modelling]]></category>
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		<guid isPermaLink="false">http://estab1986.com/blog/?p=136</guid>
		<description><![CDATA[A few posts ago, I mentioned being inspired by Mike Jensen and his Elite model, and after that he posted another amazing post on Polycount (which later featured on toprow of ZBrushCentral). In his new post in Polycount theres a link to this Korean ZBrush artist by the name of Dilblo. So using these two [...]]]></description>
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