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	<title>Kit&#039;s Portfolio &#187; painting</title>
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	<link>http://estab1986.com/blog</link>
	<description>3D Modelling, Animation and Sculpting</description>
	<lastBuildDate>Thu, 08 Dec 2011 14:14:32 +0000</lastBuildDate>
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		<title>17-Feb   Penguin</title>
		<link>http://estab1986.com/blog/2011/02/17/17-jan-penguin/</link>
		<comments>http://estab1986.com/blog/2011/02/17/17-jan-penguin/#comments</comments>
		<pubDate>Thu, 17 Feb 2011 02:06:26 +0000</pubDate>
		<dc:creator>Kit</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[cloth sculpting]]></category>
		<category><![CDATA[coloring]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[monster]]></category>
		<category><![CDATA[painting]]></category>
		<category><![CDATA[penguin]]></category>
		<category><![CDATA[pixologic]]></category>
		<category><![CDATA[polypaint]]></category>
		<category><![CDATA[rachel]]></category>
		<category><![CDATA[ree]]></category>
		<category><![CDATA[retopologizing]]></category>
		<category><![CDATA[retopology]]></category>
		<category><![CDATA[sculpting]]></category>
		<category><![CDATA[speakyst]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[zbrush]]></category>
		<category><![CDATA[Zsphere]]></category>

		<guid isPermaLink="false">http://estab1986.com/blog/?p=130</guid>
		<description><![CDATA[After finishing my previous renders, my girlfriend showed me her work and asked me to model it. 12 am in the morning. So here it is! 2 hours work. I enjoyed modelling it a lot in the end tho. After getting the base mesh right using ZSphere, I detailed the skull using the claytube brush [...]]]></description>
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		<title>08-Feb   Let&#8217;s Get Started (Again) 2/2</title>
		<link>http://estab1986.com/blog/2010/02/08/08-feb-lets-get-started-again-22/</link>
		<comments>http://estab1986.com/blog/2010/02/08/08-feb-lets-get-started-again-22/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 07:24:43 +0000</pubDate>
		<dc:creator>Kit</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[coloring]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[painting]]></category>
		<category><![CDATA[pixologic]]></category>
		<category><![CDATA[polypaint]]></category>
		<category><![CDATA[sculpting]]></category>
		<category><![CDATA[superaverageman]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://estab1986.com/blog/?p=80</guid>
		<description><![CDATA[======================================================= STAGE THREE &#124; Texturing ======================================================= Now its time to polypaint it!. This time, instead of using the texture to define wrinkles etc, I&#8217;m using the texture only for the basic skin material. I&#8217;ve already defined the wrinkles using the Alpha brushes during sculpting. Using some skin textures, I painted in the blemishes etc using [...]]]></description>
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		<title>08-Jan   Let&#8217;s get started! (Part 2/2)</title>
		<link>http://estab1986.com/blog/2010/01/08/week-1-lets-get-started-part-22/</link>
		<comments>http://estab1986.com/blog/2010/01/08/week-1-lets-get-started-part-22/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 00:30:02 +0000</pubDate>
		<dc:creator>Kit</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[adaptive skinning]]></category>
		<category><![CDATA[coloring]]></category>
		<category><![CDATA[creature]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[monster]]></category>
		<category><![CDATA[painting]]></category>
		<category><![CDATA[pixologic]]></category>
		<category><![CDATA[polypaint]]></category>
		<category><![CDATA[sculpting]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[Zsphere]]></category>

		<guid isPermaLink="false">http://estab1986.com/blog/?p=51</guid>
		<description><![CDATA[======================================================= STAGE THREE  &#124;  Texturing the Monster ======================================================= Usually texturing is done in Photoshop, but because I wanted to learn more about ZBrush let&#8217;s try doing it in ZBrush! First, choose a base material. For this Monster, I used MatCap White. Then put in the base colour for the different parts of the monster as [...]]]></description>
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