After finishing my previous renders, my girlfriend showed me her work and asked me to model it. 12 am in the morning. So here it is! 2 hours work. I enjoyed modelling it a lot in the end tho. After getting the base mesh right using ZSphere, I detailed the skull using the claytube brush and slowly gave form to the cute penguin. The flippers are sculpted on.
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STAGE THREE | Texturing
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Now its time to polypaint it!. This time, instead of using the texture to define wrinkles etc, I’m using the texture only for the basic skin material. I’ve already defined the wrinkles using the Alpha brushes during sculpting. Using some skin textures, I painted in the blemishes etc using the DragRect stroke.
Colouring the AverageMan
And the end result is pretty satisfactory.
SuperAverageMan-Front
SuperAverageMan-Back
Testing out some of the rendering options in ZBrush. For the render below, I doubled the document size then resized it. Results are okay, still playing around with the settings.
Testing rendering of the man in Zbrush
P.s. : There are no eyeballs for this model because at the moment of sculpting I still haven’t learn how to add subtools yet.
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STAGE THREE | Texturing the Monster
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Usually texturing is done in Photoshop, but because I wanted to learn more about ZBrush let’s try doing it in ZBrush!
First, choose a base material. For this Monster, I used MatCap White. Then put in the base colour for the different parts of the monster as you can see in the pic below.
Trying out PolyPainting in Zbrush
And finally, the details. Nothing too complicated here as I was still trying to get used to the tools. Added in the details using the standard Alphas.
ZBrush Render
Back view of the monster
Overall, its pretty decent. I’m not that satisfied with it, there are lots of place that can be improved but I’ll leave it as it is for now. The textures are pretty flat at some parts of the body. Need more consistency in the subdivisions. Need more subtools. Etc, etc ,etc.