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	<title>Kit&#039;s Portfolio &#187; retopologizing</title>
	<atom:link href="http://estab1986.com/blog/tag/retopologizing/feed/" rel="self" type="application/rss+xml" />
	<link>http://estab1986.com/blog</link>
	<description>3D Modelling, Animation and Sculpting</description>
	<lastBuildDate>Thu, 08 Dec 2011 14:14:32 +0000</lastBuildDate>
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		<title>26-Feb   Hard Surface Modelling Part 3</title>
		<link>http://estab1986.com/blog/2011/02/26/26-feb-hard-surface-modelling-part-3/</link>
		<comments>http://estab1986.com/blog/2011/02/26/26-feb-hard-surface-modelling-part-3/#comments</comments>
		<pubDate>Sat, 26 Feb 2011 09:15:30 +0000</pubDate>
		<dc:creator>Kit</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[adaptive skinning]]></category>
		<category><![CDATA[hard surface]]></category>
		<category><![CDATA[hard surface sculpting]]></category>
		<category><![CDATA[matcap]]></category>
		<category><![CDATA[mecha]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[pixologic]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[retopologizing]]></category>
		<category><![CDATA[retopology]]></category>
		<category><![CDATA[robot]]></category>
		<category><![CDATA[sculpting]]></category>
		<category><![CDATA[subtool]]></category>
		<category><![CDATA[zbrush]]></category>
		<category><![CDATA[Zsphere]]></category>

		<guid isPermaLink="false">http://estab1986.com/blog/?p=155</guid>
		<description><![CDATA[============================================= STAGE FIVE  &#124; Renders ============================================= Okay, here goes nothing, the final version. Heres some renders with the &#8220;Knives&#8221; Inspired by Bulgarov Vitaly&#8217;s post on rendering, I managed to churn out some composite renders below. For some reason my comp slows down to a crawl after changing the material a couple of times so I re-pose [...]]]></description>
		<wfw:commentRss>http://estab1986.com/blog/2011/02/26/26-feb-hard-surface-modelling-part-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>25-Feb   Hard Surface Modelling Part 2</title>
		<link>http://estab1986.com/blog/2011/02/25/25-feb-hard-surface-modelling-part-2/</link>
		<comments>http://estab1986.com/blog/2011/02/25/25-feb-hard-surface-modelling-part-2/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 08:11:55 +0000</pubDate>
		<dc:creator>Kit</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[adaptive skinning]]></category>
		<category><![CDATA[hard surface]]></category>
		<category><![CDATA[hard surface sculpting]]></category>
		<category><![CDATA[mecha]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[pixologic]]></category>
		<category><![CDATA[retopologizing]]></category>
		<category><![CDATA[retopology]]></category>
		<category><![CDATA[robot]]></category>
		<category><![CDATA[sculpting]]></category>
		<category><![CDATA[smoothing]]></category>
		<category><![CDATA[subtool]]></category>
		<category><![CDATA[zbrush]]></category>
		<category><![CDATA[Zsphere]]></category>

		<guid isPermaLink="false">http://estab1986.com/blog/?p=153</guid>
		<description><![CDATA[============================================= STAGE THREE&#124; Smoothing ============================================= Okay, here goes nothing, all the bumpy surfaces gotta go! Referring back to Mike Jensen&#8217;s post, he mentioned using hPolish to smooth things out. So, what I did to smooth out the model was to first define the edges using Dam Standard with custom alpha, then use hPolish (combination of [...]]]></description>
		<wfw:commentRss>http://estab1986.com/blog/2011/02/25/25-feb-hard-surface-modelling-part-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>20-Feb   Hard Surface Sculpting</title>
		<link>http://estab1986.com/blog/2011/02/20/20-feb-hard-surface-sculpting/</link>
		<comments>http://estab1986.com/blog/2011/02/20/20-feb-hard-surface-sculpting/#comments</comments>
		<pubDate>Sun, 20 Feb 2011 08:09:44 +0000</pubDate>
		<dc:creator>Kit</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[adaptive skinning]]></category>
		<category><![CDATA[hard surface]]></category>
		<category><![CDATA[hard surface sculpting]]></category>
		<category><![CDATA[mecha]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[pixologic]]></category>
		<category><![CDATA[retopologizing]]></category>
		<category><![CDATA[retopology]]></category>
		<category><![CDATA[robot]]></category>
		<category><![CDATA[sculpting]]></category>
		<category><![CDATA[zbrush]]></category>
		<category><![CDATA[Zsphere]]></category>

		<guid isPermaLink="false">http://estab1986.com/blog/?p=136</guid>
		<description><![CDATA[A few posts ago, I mentioned being inspired by Mike Jensen and his Elite model, and after that he posted another amazing post on Polycount (which later featured on toprow of ZBrushCentral). In his new post in Polycount theres a link to this Korean ZBrush artist by the name of Dilblo. So using these two [...]]]></description>
		<wfw:commentRss>http://estab1986.com/blog/2011/02/20/20-feb-hard-surface-sculpting/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>17-Feb   Penguin</title>
		<link>http://estab1986.com/blog/2011/02/17/17-jan-penguin/</link>
		<comments>http://estab1986.com/blog/2011/02/17/17-jan-penguin/#comments</comments>
		<pubDate>Thu, 17 Feb 2011 02:06:26 +0000</pubDate>
		<dc:creator>Kit</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[cloth sculpting]]></category>
		<category><![CDATA[coloring]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[monster]]></category>
		<category><![CDATA[painting]]></category>
		<category><![CDATA[penguin]]></category>
		<category><![CDATA[pixologic]]></category>
		<category><![CDATA[polypaint]]></category>
		<category><![CDATA[rachel]]></category>
		<category><![CDATA[ree]]></category>
		<category><![CDATA[retopologizing]]></category>
		<category><![CDATA[retopology]]></category>
		<category><![CDATA[sculpting]]></category>
		<category><![CDATA[speakyst]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[zbrush]]></category>
		<category><![CDATA[Zsphere]]></category>

		<guid isPermaLink="false">http://estab1986.com/blog/?p=130</guid>
		<description><![CDATA[After finishing my previous renders, my girlfriend showed me her work and asked me to model it. 12 am in the morning. So here it is! 2 hours work. I enjoyed modelling it a lot in the end tho. After getting the base mesh right using ZSphere, I detailed the skull using the claytube brush [...]]]></description>
		<wfw:commentRss>http://estab1986.com/blog/2011/02/17/17-jan-penguin/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>16-Feb  Some Zbrush renders</title>
		<link>http://estab1986.com/blog/2011/02/16/16-jan-some-zbrush-renders/</link>
		<comments>http://estab1986.com/blog/2011/02/16/16-jan-some-zbrush-renders/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 13:30:08 +0000</pubDate>
		<dc:creator>Kit</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[female]]></category>
		<category><![CDATA[hard surface sculpting]]></category>
		<category><![CDATA[human mesh]]></category>
		<category><![CDATA[matcap]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[retopologizing]]></category>

		<guid isPermaLink="false">http://estab1986.com/blog/?p=128</guid>
		<description><![CDATA[Bulgarov Vitaly made a post on ZBrushCentral on how he render his images using ZBrush and Photoshop. I don&#8217;t plan on exporting different mats and compositing them in Photoshop yet. So I only doubled the size of the document then exported it out with AA Half Sized. Also another render in Flat material for masking [...]]]></description>
		<wfw:commentRss>http://estab1986.com/blog/2011/02/16/16-jan-some-zbrush-renders/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>16-Feb   Finishing touches</title>
		<link>http://estab1986.com/blog/2011/02/16/16-jan-finishing-touches/</link>
		<comments>http://estab1986.com/blog/2011/02/16/16-jan-finishing-touches/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 06:15:02 +0000</pubDate>
		<dc:creator>Kit</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[adaptive skinning]]></category>
		<category><![CDATA[hard surface]]></category>
		<category><![CDATA[hard surface sculpting]]></category>
		<category><![CDATA[human mesh]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[pixologic]]></category>
		<category><![CDATA[retopologizing]]></category>
		<category><![CDATA[retopology]]></category>
		<category><![CDATA[sculpting]]></category>
		<category><![CDATA[zbrush]]></category>
		<category><![CDATA[Zsphere]]></category>

		<guid isPermaLink="false">http://estab1986.com/blog/?p=126</guid>
		<description><![CDATA[============================================= STAGE Three&#124; Adding More Details (Continued) ============================================= Hard Surface Sculpting Take 2!. After plenty of trial and error,  the brushes I used to sculpt this are dam standard, smooth, flatten and Planar Line Thin. Still very far off from what Mike Jensen did with his Elite tho. But this will have to do for [...]]]></description>
		<wfw:commentRss>http://estab1986.com/blog/2011/02/16/16-jan-finishing-touches/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>15-Feb   More subtools!</title>
		<link>http://estab1986.com/blog/2010/02/15/15-feb-more-subtools/</link>
		<comments>http://estab1986.com/blog/2010/02/15/15-feb-more-subtools/#comments</comments>
		<pubDate>Sun, 14 Feb 2010 21:20:43 +0000</pubDate>
		<dc:creator>Kit</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[cloth sculpting]]></category>
		<category><![CDATA[human mesh]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[pixologic]]></category>
		<category><![CDATA[retopologizing]]></category>
		<category><![CDATA[retopology]]></category>
		<category><![CDATA[sculpting]]></category>
		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://estab1986.com/blog/?p=122</guid>
		<description><![CDATA[============================================= STAGE Three&#124; Adding More Details ============================================= Not satisfied with only one hard surface object in the model, I added an air filter in it for more practise. Built with ZSphere and a Sphere3D. From here on in, its all cloth. I started practising with the belt, getting a grip of it before moving to [...]]]></description>
		<wfw:commentRss>http://estab1986.com/blog/2010/02/15/15-feb-more-subtools/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>12-Feb   Let&#8217;s try more subtools!</title>
		<link>http://estab1986.com/blog/2010/02/12/12-feb-lets-try-more-subtools/</link>
		<comments>http://estab1986.com/blog/2010/02/12/12-feb-lets-try-more-subtools/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 03:44:48 +0000</pubDate>
		<dc:creator>Kit</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[adaptive skinning]]></category>
		<category><![CDATA[alex alvarez]]></category>
		<category><![CDATA[hard surface]]></category>
		<category><![CDATA[hard surface sculpting]]></category>
		<category><![CDATA[human mesh]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[pixologic]]></category>
		<category><![CDATA[retopologizing]]></category>
		<category><![CDATA[retopology]]></category>
		<category><![CDATA[sculpting]]></category>
		<category><![CDATA[superaverageman]]></category>
		<category><![CDATA[zbrush]]></category>
		<category><![CDATA[Zsphere]]></category>

		<guid isPermaLink="false">http://estab1986.com/blog/?p=104</guid>
		<description><![CDATA[In the previous posts, I mentioned about utilizing more subtools and adding cloth to my model. So, this time round, I&#8217;m going to try and design a character that fulfills all those above. The subject of the day is: Design And Model A Male Character! ============================================= STAGE ONE &#124; The Base Mesh ============================================= Again starting [...]]]></description>
		<wfw:commentRss>http://estab1986.com/blog/2010/02/12/12-feb-lets-try-more-subtools/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>10-Feb   Let&#8217;s Continue Sculpting Part2/2</title>
		<link>http://estab1986.com/blog/2010/02/10/10-feb-lets-continue-sculpting-part22/</link>
		<comments>http://estab1986.com/blog/2010/02/10/10-feb-lets-continue-sculpting-part22/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 01:43:38 +0000</pubDate>
		<dc:creator>Kit</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[alex alvarez]]></category>
		<category><![CDATA[female]]></category>
		<category><![CDATA[human mesh]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[pixologic]]></category>
		<category><![CDATA[retopologizing]]></category>
		<category><![CDATA[retopology]]></category>
		<category><![CDATA[sculpting]]></category>
		<category><![CDATA[zbrush]]></category>
		<category><![CDATA[Zsphere]]></category>

		<guid isPermaLink="false">http://estab1986.com/blog/?p=98</guid>
		<description><![CDATA[============================================= STAGE ONE &#124; Adding Details ============================================= Next I rigged a new ZSphere to the head, edit its topology to match parts of the head and then extend that topology to cover the whole head thus creating the base mesh for the hair. Increase its skin thickness then make an adaptive skin before appending it [...]]]></description>
		<wfw:commentRss>http://estab1986.com/blog/2010/02/10/10-feb-lets-continue-sculpting-part22/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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