10-Feb Let’s Continue Sculpting Part2/2
============================================= STAGE ONE | Adding Details =============================================Next I rigged a new ZSphere to the head, edit its topology to match parts of the head and then extend that topology to cover the whole head thus creating the base mesh for the hair. Increase its skin thickness then make an adaptive skin before appending it back to the main tool.
Here I sculpted the hair using Dam Standard brush with a custom alpha (something like Alpha 38) for that sharp edge look. Take a look at Scott Eaton’s Digital Figure Sculpture. I just so happens to have bought a copy of 3D World featuring him as well. Watching him sculpting his cloth inspired my to add cloth to my next model as well.
USEFUL LINKS :
Scott Eaton’s Digital Figure Sculpture- Scott Eaton’s tutorial on sculpting in ZBrush. Highly recommended for all.

