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STAGE FIVE | Renders
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Okay, here goes nothing, the final version.
Front and Back
Closeup
Another look from the back
Heres some renders with the “Knives”
plus "knives"
Inspired by Bulgarov Vitaly’s post on rendering, I managed to churn out some composite renders below. For some reason my comp slows down to a crawl after changing the material a couple of times so I re-pose and re-render it again several times. That’s before I found out that ZApplink can be used to store positions.
100% modeled in ZBrush. Render composited in Photoshop
Okay, here goes nothing, all the bumpy surfaces gotta go! Referring back to Mike Jensen’s post, he mentioned using hPolish to smooth things out. So, what I did to smooth out the model was to first define the edges using Dam Standard with custom alpha, then use hPolish (combination of both Z Add and Z Sub) to smooth things out. And of course the occasional smooth tools.
Smoothing the chest
The same goes to the hair, define the edges with dam standard with custom alpha then smoothed the surfaces out with smooth/hPolish.
Smoothing the hair
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STAGE FOUR | Detailing
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Demonstrated below is a pic of the torso from the beginning till the end. Even after smoothing the surfaces, I found some of the surfaces to be still a bit bumpy. I was pretty worried about that until I added the fine details. The details are some of the most fun things to add. If used correctly, they can hide the imperfection of the surfaces. I’m not really a mecha enthusiast, most of the details I used are from using Mike Jensen’s images as reference. Details are added mainly using Layer brush with different alphas.