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	<title>Kit&#039;s Portfolio &#187; subtool</title>
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	<description>3D Modelling, Animation and Sculpting</description>
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		<title>26-Feb   Hard Surface Modelling Part 3</title>
		<link>http://estab1986.com/blog/2011/02/26/26-feb-hard-surface-modelling-part-3/</link>
		<comments>http://estab1986.com/blog/2011/02/26/26-feb-hard-surface-modelling-part-3/#comments</comments>
		<pubDate>Sat, 26 Feb 2011 09:15:30 +0000</pubDate>
		<dc:creator>Kit</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[adaptive skinning]]></category>
		<category><![CDATA[hard surface]]></category>
		<category><![CDATA[hard surface sculpting]]></category>
		<category><![CDATA[matcap]]></category>
		<category><![CDATA[mecha]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[pixologic]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[retopologizing]]></category>
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		<description><![CDATA[============================================= STAGE FIVE  &#124; Renders ============================================= Okay, here goes nothing, the final version. Heres some renders with the &#8220;Knives&#8221; Inspired by Bulgarov Vitaly&#8217;s post on rendering, I managed to churn out some composite renders below. For some reason my comp slows down to a crawl after changing the material a couple of times so I re-pose [...]]]></description>
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		<title>25-Feb   Hard Surface Modelling Part 2</title>
		<link>http://estab1986.com/blog/2011/02/25/25-feb-hard-surface-modelling-part-2/</link>
		<comments>http://estab1986.com/blog/2011/02/25/25-feb-hard-surface-modelling-part-2/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 08:11:55 +0000</pubDate>
		<dc:creator>Kit</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[adaptive skinning]]></category>
		<category><![CDATA[hard surface]]></category>
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		<category><![CDATA[sculpting]]></category>
		<category><![CDATA[smoothing]]></category>
		<category><![CDATA[subtool]]></category>
		<category><![CDATA[zbrush]]></category>
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		<guid isPermaLink="false">http://estab1986.com/blog/?p=153</guid>
		<description><![CDATA[============================================= STAGE THREE&#124; Smoothing ============================================= Okay, here goes nothing, all the bumpy surfaces gotta go! Referring back to Mike Jensen&#8217;s post, he mentioned using hPolish to smooth things out. So, what I did to smooth out the model was to first define the edges using Dam Standard with custom alpha, then use hPolish (combination of [...]]]></description>
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